In the digitalized world, every step by step planning is required for making an Animated movie as a single mistake would cost a huge loss economically. So pre- production planning is very vital. There are many stages involved for making an Animated movie from the scratch. Here are some steps that have to be followed:-
As we all know the three basics of Production Pipeline namely Pre- production,Production and post Production. In animation the post production is the most important it takes most of the time of an animator.
The Pre- Production consists of Story Boarding, Layouts, Model Sheets and Animatics.
The Storyboard helps to finalize the development of the storyline, and is an essential stage of the animation process. It is made up of drawings in the form of a comic strip, and is used to both help visualise the animation and to communicate ideas clearly. It details the scene and changes in the animation, often accompanied by text notes describing things occurring within the scene itself, such as camera movements
Once the storyboards have been approved, they are sent to the layout department which then works closely with the director to design the locations and costumes. With this done they begin to stage the scenes, showing the various characters’ positions throughout the course of each shot.
During this stage the character designs are finalized so that when production starts their blueprints can be sent to the modeling department who are responsible for creating the final character models.
In order to give a better idea of the motion and timing of animation sequences and VFX-heavy scenes, the pre-visualization department within the VFX studio creates simplified mock-ups called “Animatics” shortly after the storyboarding process. These help the Director plan how they will go about staging the above sequences, as well as how visual effects will be integrated into the final shot.
The Production involves layout, modeling, texturing, lighting, rigging and animation
In this stage the character is developed digitally. Modelers tend to have a sculpture background and specialize in building the characters and other free form surfaces, hard-surface modelers often have a more industrial design or architectural background, and as such they model the vehicles, weapons, props and buildings.
Working hand-in-hand with the surfacing and shading departments, textures are painted to match the approved concept art and designs which were delivered by the art department. These textures are created in the form of maps which are then assigned to the model
Lighters have a broad range of responsibilities, including placing lights, defining light properties, defining how light interacts with different types of materials, the qualities and complexities of the realistic textures involved, how the position and intensity of lights affect mood, as well as color theory and harmony.
Rigging is the process of adding bones to a character or defining the movement of a mechanical object, and it’s central to the animation process. A character will make test animations showing how a creature or character appears when deformed into different poses, and based on the results corrective adjustments are often made.
This step involves planning a character’s performance frame by frame. The effects team also produce elements such as smoke, dust, water and explosions, although development on these aspects does not start until the final animation/lighting has been approved as they are integral to the final shot and often computationally heavy.
The post production step involves compositing, sound editing and video editing.
The compositing department brings together all of the 3D elements produced by the previous departments in the pipeline, to create the final rendered image ready for film! General compositing tasks include rendering the different passes delivered by a lighting department to form the final shot, paint fixes and rotoscoping (although compositors sometimes rely on mattes created by a dedicated rotoscoping department), as well as the compositing of fx elements and general color grading.
This department is responsible for selecting and assembling the sound recordings in preparation for the final sound mix, ensuring lip sync and adding all of the sound effects required for the final film.
Video editing is the process of manipulating and rearranging shots to create a seamless final product, and it is at this stage that any unwanted footage and scenes are removed. Editing is a crucial step in making sure the video flows in a way which achieves the initial goal.
Animation production is a very coordinated process where different teams of artists work together while utilizing optimum resources and achieving the initial goal in the time available